Business
Software
Systems
Industrial design
Computing
Computer science
Media
Internet culture
Video games
Games
Technology
Culture
Human–Computer Interaction
Finance & Investment
Popular culture
Project-independent assessment
Edit summary: /* Beneficial uses /* I added two more sentences to explain the good uses of video games
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https://journals.plos.org/plosone/article?id=10.1371%2Fjournal.pone.0334924
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